After a few games, or rather sessions, a general sense of tactic nous began to form in my mind, no doubt Jim, with hos calculus like mind has it worked out already! It's essential to keep your units under your command in a battle line so as to maximise your number of attacks that a unit can make on the enemy, something that I had not taken into account at all in the previous sessions. a lesson well learned as it cost me the game in the end, not that I mind, the fun for me it moving the toys around and playing the game- winning really does not matter in the slightest. (I happen to think that if TtS was played in a really competitive manner it would detract from the game).
We have now played enough games of TtS Late Medieval to say that the missile system doesn't force the protagonists to close with one another as was common on the Late Medieval battlefield. Our "Archers shooting from more than one box may only cause disorder" actually didn't seem to help nor did the suggestion that Later Knights/Men at Arms lose one of their bonuses. I'm pretty sure that there will be an amendment that we could apply that we haven't thought of as of yet. It's probably staring us straight in the face! Thus is wargaming at times.
Having said all that, I'm certain that TtS will work brilliantly with armies that don't depend on missile fire to cause the enemy to close for melee. In fact, I'm so sure of the fact that I'm starting to build up a Pyrrhic army starting with a unit of Elite Pike and a unit of Pyrrus's Companions to be lead by Pyrrus himself. I'm going for Aventine Miniatures as I adore the sculpting style and I've heard many good things about them. It's probably worth mentioning that one could build an Pyrrhic army form Gripping Beast's Polemarch range as well. They too are beautiful sculpts- I know as I painted quite a few up for Gripping Beast a while back! Much of the 'old' Wargames Foundry range of Macedonians would also be eminently suitable.
OK, no blog article would be complete without any pics so here are a few pics of the game as we played it.
Until nest week when we'll be trying out something different re: the Shooting rules. We haven't actually thought of that yet but Jim has a good head for these things so I'm putting my faith in him!
Bye for now.